JUN SUI
Gameplay Animator
Atlanta, GA | junsui3d@gmail.com | 706-668-0854 | Reel: www.junsui3d.com | linkedin.com/in/junsui
Summary
6 years of animation experience with 4 shipped AAA titles including projects at Riot Games League of Legends and Amazon Game Studios Third person- action title New Worlds.
Skilled in animating Stylized humanoid and Non-Humanoid characters, with expertise in hand-keyed animation workflows.
Experience in developing and implementing animation systems in Unreal Engine 5, including Sequencer, Blueprints, state machines, cinematic camera setup, animating within the Unreal engine software.
Accomplished over 150+ Motion capture animations refining mocap data to create smooth animations.
Proficient in Maya, Unreal Engine, VR, and troubleshooting animation-related technical challenges.
WORK EXPERIENCE
Mob Entertainment | Remote, Georgia
2024 – Present
Animator (contract)
Worked as a game animator on Poppy Playtime, animating gameplay and cinematics in Maya, and implementing animations to ensure it runs smoothly in Unreal Engine 5
Animated over 20 in-game animations and 3 cinematic shots, including exporting and setting up cameras in Unreal Engine.
Animated props within Unreal Engine 5, such as falling rocks and jump scares triggered by player interactions, ensuring smooth execution.
Created animations for diverse creatures, ranging from a bipedal playdough figure to a horrific quadruped with six arms.
Software: Maya, Unreal Engine 5, Perforce, Jira
Lost Boys Interactive | Remote, Georgia
2022 – 20204
Animator
Animated gameplay animations for players, monsters, and bosses for Amazon Game Studio's MMORPG, New World.
Delivered 150+ in-game gesture animations using motion capture and MEL scripting, exceeding expectations.
Shipped New World’s first expansion pack with over 1 million downloads; contributed to the console launch for PS5 and Xbox.
Created 10+ cinematic shots for complex creatures (e.g., Minotaur, Medusa), enhancing narrative engagement.
Software: Maya, Azoth Game Engine, Motion Builder
Riot Games | Los Angeles, California
2020 – 2022
Animator
Animator on the Skins team, responsible for Legendary-tier Champion skins, working daily with tech artists, game designers, and VFX.
Hand Keyed gameplay animations for over 15 League of Legends champions with dynamic body mechanics.
Animated various assets for KDA, Spirit Blossom skin lines, contributing to the highest-selling skins in the game's history.
Developed Dynamic animations for various skins like Mechanical Project skin line to dark fantasy Eclipse skins.
Collaborated closely other talented animators to make sure animations is in league’s dynamic stylized animation style.
Software: Maya, League of Legends game engine
Secret Location VR Studio | Toronto, Canada
2019 – 2020
Contract 3D Animator
Created gameplay animations using motion capture in Unreal Engine for a third-person VR Shooter Looter game.
Produced 8 cinematic shots for complex creatures using Blender and Unreal Engine.
Optimized gameplay transitions in Unreal Engine.
Developed first-person and third-person animations with motion capture in Unreal Engine 4.
Software: Unreal Engine, Blender, Oculus
Anamon Studio | San Francisco, California
2019 – 2020
Contract 3D Animator
Animated 6 different cinematic shots for Oscar winning Animated short film Let’s Eat
Collaborated with a team of 110 artists from studios such as Pixar, Disney, and DreamWorks Animation.
Software: Maya, ZBrush
SKILLS
3D Animation: Stylized, Realistic, Cinematic, and Game Animation
Software: Autodesk Maya, Blender, 3DS MAX, ZBrush, Unreal Engine, Adobe Creative Suite
Techniques: Modeling, Skinning, Rigging, Motion Capture, Unreal Engine Workshop
EDUCATION
Animation Mentor | Los Angeles, CA
2020
Unreal Engine Game Animation Fundamentals Workshop – Animation
Anim Squad | Los Angeles, CA
2020 – 2021
3D Animation Intermediate & Expert Courses – Animation
Savannah College of Art and Design | Atlanta, GA
2016 – 2019
Bachelor of Fine Arts – Animation