JUN SUI
Gameplay Animator
Atlanta, GA | junsui3d@gmail.com | 706-668-0854 | Reel: www.junsui3d.com | linkedin.com/in/junsui
Summary
5+ years of experience in hand-keyed gameplay animation for AAA titles on PC and console.
Skilled in animating dynamic body mechanics for gameplay.
Experienced shipping full titles in AAA studio pipelines, including projects at Riot Games League of Legends and Amazon Game Studios New World.
Accomplished over 150+ Motion capture animations refining mocap data to create smooth animations
Contributed to first person and third person titles with expertise in VR, Maya, Animbot, Motion builder, Motion capture and Unreal Engine.
WORK EXPERIENCE
Lost Boys Interactive | Remote, Georgia
2023 – Present
Animator
Animated gameplay animations for players, monsters, and bosses for Amazon Game Studio's MMORPG, New World.
Delivered 150+ in-game gesture animations using motion capture and MEL scripting, exceeding expectations.
Shipped New World’s first expansion pack with over 1 million downloads; contributed to the console launch for PS5 and Xbox.
Created 10+ cinematic shots for complex creatures (e.g., Minotaur, Medusa), enhancing narrative engagement.
Software: Maya, Azoth Game Engine, MotionBuilder
Riot Games | Los Angeles, California
2020 – 2023
Animator
Animated Legendary-tier Champion skins for the Skins team, collaborating daily with tech artists, game designers, and VFX.
Hand-keyed gameplay animations for 20+ League of Legends champions, focusing on dynamic body mechanics.
Contributed to the best-selling skins in the game's history, including KDA and Arcane skin lines.
Provided feedback and suggestions during daily art pitches and animation reviews.
Collaborated with Animation and Art Directors to ensure animations adhered to League’s stylized dynamic animation style.
Mentored 3 summer interns, providing guidance on Maya workflows.
Software: Maya, League of Legends game engine
Secret Location VR Studio | Toronto, Canada
2019 – 2020
Contract 3D Animator
Created gameplay animations using motion capture in Unreal Engine for a third-person VR Shooter Looter game.
Produced 8 cinematic shots for complex creatures using Blender and Unreal Engine.
Optimized gameplay transitions in Unreal Engine.
Developed first-person and third-person animations with motion capture in Unreal Engine 4.
Software: Unreal Engine, Blender, Oculus
Anamon Studio | San Francisco, California
2019 – 2020
Contract 3D Animator
Animated 6 different cinematic shots for Oscar winning Animated short film Let’s Eat
Collaborated with a team of 110 artists from studios such as Pixar, Disney, and DreamWorks Animation.
Software: Maya, ZBrush
SKILLS
3D Animation: Stylized, Realistic, Cinematic, and Game Animation
Software: Autodesk Maya, Blender, 3DS MAX, ZBrush, Unreal Engine, Adobe Creative Suite
Techniques: Modeling, Skinning, Rigging, Motion Capture, Unreal Engine Workshop
EDUCATION
Animation Mentor | Los Angeles, CA
2020
Unreal Engine Game Animation Fundamentals Workshop – Animation
Anim Squad | Los Angeles, CA
2020 – 2021
3D Animation Intermediate & Expert Courses – Animation
Savannah College of Art and Design | Atlanta, GA
2016 – 2019
Bachelor of Fine Arts – Animation