JUN SUI
Gameplay Animator

Atlanta, GA | junsui3d@gmail.com | 706-668-0854 | Reel: www.junsui3d.com | linkedin.com/in/junsui

Summary

  • 5+ years of experience in hand-keyed gameplay animation for AAA titles on PC and console.

  • Skilled in animating dynamic body mechanics for gameplay.

  • Experienced shipping full titles in AAA studio pipelines, including projects at Riot Games League of Legends and Amazon Game Studios New World.

  • Accomplished over 150+ Motion capture animations refining mocap data to create smooth animations

  • Contributed to first person and third person titles with expertise in VR, Maya, Animbot, Motion builder, Motion capture and Unreal Engine.

WORK EXPERIENCE

Lost Boys Interactive | Remote, Georgia
2023 – Present
Animator

Animated gameplay animations for players, monsters, and bosses for Amazon Game Studio's MMORPG, New World.

  • Delivered 150+ in-game gesture animations using motion capture and MEL scripting, exceeding expectations.

  • Shipped New World’s first expansion pack with over 1 million downloads; contributed to the console launch for PS5 and Xbox.

  • Created 10+ cinematic shots for complex creatures (e.g., Minotaur, Medusa), enhancing narrative engagement.
    Software: Maya, Azoth Game Engine, MotionBuilder

Riot Games | Los Angeles, California
2020 – 2023
Animator

Animated Legendary-tier Champion skins for the Skins team, collaborating daily with tech artists, game designers, and VFX.

  • Hand-keyed gameplay animations for 20+ League of Legends champions, focusing on dynamic body mechanics.

  • Contributed to the best-selling skins in the game's history, including KDA and Arcane skin lines.

  • Provided feedback and suggestions during daily art pitches and animation reviews.

  • Collaborated with Animation and Art Directors to ensure animations adhered to League’s stylized dynamic animation style.

  • Mentored 3 summer interns, providing guidance on Maya workflows.
    Software: Maya, League of Legends game engine

Secret Location VR Studio | Toronto, Canada
2019 – 2020
Contract 3D Animator

Created gameplay animations using motion capture in Unreal Engine for a third-person VR Shooter Looter game.

  • Produced 8 cinematic shots for complex creatures using Blender and Unreal Engine.

  • Optimized gameplay transitions in Unreal Engine.

  • Developed first-person and third-person animations with motion capture in Unreal Engine 4.
    Software: Unreal Engine, Blender, Oculus

Anamon Studio | San Francisco, California
2019 – 2020
Contract 3D Animator

Animated 6 different cinematic shots for Oscar winning Animated short film Let’s Eat

  • Collaborated with a team of 110 artists from studios such as Pixar, Disney, and DreamWorks Animation.
    Software: Maya, ZBrush

SKILLS

  • 3D Animation: Stylized, Realistic, Cinematic, and Game Animation

  • Software: Autodesk Maya, Blender, 3DS MAX, ZBrush, Unreal Engine, Adobe Creative Suite

  • Techniques: Modeling, Skinning, Rigging, Motion Capture, Unreal Engine Workshop

EDUCATION

Animation Mentor | Los Angeles, CA
2020

  • Unreal Engine Game Animation Fundamentals Workshop – Animation

Anim Squad | Los Angeles, CA
2020 – 2021

  • 3D Animation Intermediate & Expert Courses – Animation

Savannah College of Art and Design | Atlanta, GA
2016 – 2019

  • Bachelor of Fine Arts – Animation